
Since the game is made to be played on the go rather than during long PC sittings, quests and activities are more bite-sized. That’s largely thanks to the game’s pace and intuitive control scheme, both of which make excellent use of its mobile framework.

In fact, I might prefer Diablo Immortal to the mainline series. This is a PC or quality console release on a small screen. If you don’t play a lot of mobile games and still think of them as match-three puzzlers where you have to pay money to get more lives, you’re in for a major shock.

It’s a full-fledged Diablo experience with a lengthy campaign, full voice-acting, several activities, and a deep endgame. Diablo Immortal’s most impressive accomplishment is that it doesn’t feel like a spinoff.
